Return to site

Cupquake playing the genie game

broken image

Some developers also built-in cheats, codes, and passwords for players to use.

broken image

Computer games also had 'trainers' made, some even being sold – Castle Wolfenstein from 1981 had one by Muse Software.

broken image

These allowed unlimited lives, fixing of glitches, and more. In computer games, it was possible for players to 'POKE' data values and change things, with old magazines printing listings of them. Developers included cheats to aid development, from Manic Miner to Gradius. The history of which is so old and entwined it's difficult to find its origins. Much has been written about cheating in games.

broken image